Systems Software Engineer
Built a correctness-first, low-latency teleoperation data plane in C++ for video and telemetry over unreliable networks, maintaining sub-200ms tail latency under live bandwidth variability.
- Built packetization, sequencing, buffering, and failure-handling mechanisms for real-time streams.
- Added end-to-end instrumentation for latency, jitter, and packet loss.
- Deployed and operated latency-sensitive services on GCP with Docker, owning observability, debugging, and production reliability end to end.