Systems Software Engineer
Mundane Palo Alto, CA
- Designed and owned a performance-critical UDP telemetry and video transport, instrumenting end-to-end latency, jitter, and packet loss to validate real-time behavior under degraded and adversarial network conditions.
- Built a correctness-first, end-to-end teleoperation pipeline using raw UDP and stereo cameras, handling packetization, sequencing, buffering, and failure modes while achieving sub-200 ms tail latency.
- Developed low-level backend services in C++ that interfaced directly with ROS-based execution pipelines, enabling reliable data flow between perception, control, and monitoring systems.
- Deployed, operated, and debugged latency-sensitive services on GCP using Docker, owning service lifecycle, observability, and production reliability end-to-end.